Cossacks MOD1 is probably one of the best things the Cossacks community
has ever given to the game and this gift has ensured the ongoing
love and enjoyment of the great Cossacks series. All of MOD1 was
created by 2 true Cossacks fans, Shaun Fletcher (Baddog)
and Stefan Hertrich who with authorization from GSC Gameworld
fulfilled their dream to make a truly awesome contribution towards
one truly awesome game.
How to get MOD1
Cossacks MOD1 is available for Cossacks:AoW V1.29
and for Cossacks:BTW. Click on the game name you
own for instructions on how to get MOD1.
Cossacks:AoW V1.29
MOD1 is readily available from GSC
Gameworlds Website and in various languages from Cossacks.4players.de.
Once MOD1 is installed you can play using MOD1 from a new folder
in your Cossacks directory of your start menu, to play without MOD1
use the normal Cossacks game icon.
Cossacks:BTW
MOD1 is already provided on your Cossacks:BTW CD! To find the mod
on the CD you have to explore the CD using windows explorer (or
similar) and open a folder called Mod, inside the folder there is
a file called Mod which is the install shield for MOD1. Once MOD1
is installed you can play using MOD1 from a new folder in your Cossacks
directory of your start menu, to play without MOD1 use the normal
Cossacks game icon.
Contents of MOD1
MOD 1 contains 37 new unit types including 3 new cannons. These
new units are mainly new nation specific models to replace the current standard ones except for a few units such as the
artillery. However when you are are using MOD1 you cannot play any
pre-designed missions or campaigns unless they were created using
MOD1 units or else the game will crash. In addition to all of these
great new units we are provided with other small tweaks to the game
which can be seen below :
- New infantry formation size: You are now able to make a formation
consisting of 324
infantry units. This formation size can be used with all infantry
formation types.
- 17c musketeers have less building time
- 17c dragoons have less building time and +2 more attack
- 18c dragoons have less building time
- 18c unique musketeers have lower building time and some of them
also longer range
- grenadiers have increased building time
- stronger janissary
- artillery depot upgrades for the cannon more expensive
- longer building time for mercenary dragoon and higher upkeep costs
- more lifepoints for pallisades
- decreased mortar capacity per artillery depot
- more living space for Algeria and Turkey
A list of the new units provided in MOD1 and the countries to which
they are available can be found below : Algeria: Bashibozouk
Austria: 18c musketeer
Austria: Grenadier
Netherlands: 18c musketeer
England: 17c pikeman
England: 17c musketeer
England: Rider
England: 17c dragoon
England: 18c musketeer
England: Grenadier
France: 17c pikeman
France: 17c musketeer
France: 18c musketeer
Piedmont: 18c musketeer
Piedmont: 18c dragoon
Poland: 17c dragoon
Poland: Grenadier
Portugal: 18c musketeer
Prussia: Grenadier
Russia: 18c musketeer
Russia: Grenadier
Russia: Hussar
Sweden: 17c pikeman
Sweden: 17c musketeer
Sweden: 18c musketeer
Sweden: Grenadier
Sweden: 18c dragoon
Sweden: Hussar
Spain: 18c dragoon
Turkey: Ottoman infantryman
Turkey: Balkan light rider
Venice: 17c musketeer
Mercenary Scottish swordsman: (replacing the mercenary roundshier
for all nations
except Algeria, Russia, Turkey and Ukraine)
European 17c cannon (all nations except Algeria and Turkey)
Ottoman cannon (Algeria and Turkey)
Coastal defence cannon (all nations)