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  Units: Ranged Infantry

 

17th Century Musketeer (Frace, Piemonte, Portugal, Prussia, Saxony, Venice, Spain)

Created at: 17th Century Barracks
Hit points:
85
Time to Create: 562
Ranged Attack: 9
Armament: Musket
Cost: 4 Gold, 40 Food, 12 Iron
Upkeep: 1 Iron (per shot), 1 Coal (per shot)
Value: 0.20

17th Century Musketeer (England)

Created at: 17th Century Barracks
Hit points:
50
Time to Create: 400
Ranged Attack: 9
Armament: Musket
Cost: 6 Gold, 45 Food, 10 Iron
Upkeep: 1 Iron (per shot), 1 Coal (per shot)
Value: 0.20

17th Century Musketeer (Austria)

Created at: 17th Century Barracks
Hit points:
55
Time to Create: 600
Ranged Attack: 10
Armament: Musket
Cost: 14 Gold, 50 Food, 5 Iron
Upkeep: 1 Iron (per shot), 1 Coal (per shot)
Value: 0.20

17th Century Musketeer (Netherlands)

Created at: 17th Century Barracks
Hit points:
65
Time to Create: 375
Ranged Attack: 7
Armament: Musket
Cost: 10 Gold, 50 Food
Upkeep: 1 Iron (per shot), 1 Coal (per shot)
Value: 0.20

17th Century Musketeer (Poland)

Created at: 17th Century Barracks
Hit points:
95
Time to Create: 650
Ranged Attack: 9
Armament: Musket
Cost: 3 Gold, 48 Food
Upkeep: 1 Iron (per shot), 1 Coal (per shot)
Value: 0.20

The 17th Century Musketeer only plays a minor role in 17th century armies. Since they are not already armed with a bayonnet, they must be supported by pikemen. Even with support by pikemen, the army can be flanked by cavalry, which then cut down the vulnerable musketeers. 17th Century Musketeers also train very slowly, which means that it is tough for a player to mass formations large enough to play a part in battle. If the 17th Century Musketeers don't seem to have enough disadvatages, they also initially reload very slowly. Though, even with all of these downsides, musketeers can be very useful in battles. They can thin the opponents line before it reaches yours, giving your army a better chance at winning the battle. They can also defend the tops of certain cliff sides, shooting down upon an enemy that can't attack with melee units, as they cannot scale the cliff.

 

18th Century Musketeer (England, France, Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Spain, Sweden, Venice, Saxony)

Created at: 18th Century Barracks
Hit points:
100
Time to Create: 950
Cold Steel Attack: 18
Ranged Attack: 22
Armament: Musket, Bayonnet (Cold Steel)
Cost: 45 Gold, 40 Food, 45 Iron
Upkeep: 2 Iron (per shot), 2 Coal (per shot)
Value: 0.10

18th Century Musketeer (Austria)

Created at: 18th Century Barracks
Hit points:
100
Time to Create: 150
Cold Steel Attack: 18
Ranged Attack: 12
Armament: Musket, Bayonnet (Cold Steel)
Cost: 45 Gold, 40 Food, 45 Iron
Upkeep: 2 Iron (per shot), 2 Coal (per shot)
Value: 0.10

18th Century Musketeer (Bavaria[AoW])

Created at: 18th Century Barracks
Hit points:
100
Time to Create: 225
Cold Steel Attack: 9
Ranged Attack: 12
Armament: Musket, Bayonnet (Cold Steel)
Cost: 35 Gold, 80 Food, 45 Iron
Upkeep: 2 Iron (per shot), 2 Coal (per shot)
Value: 0.10

18th Century Musketeer (Denmark[AoW])

Created at: 18th Century Barracks
Hit points:
100
Time to Create:150
Cold Steel Attack: 9
Ranged Attack: 12
Armament: Musket, Bayonnet (Cold Steel)
Cost: 195 Gold, 90 Food, 85 Iron
Upkeep: 2 Iron (per shot), 2 Coal (per shot)
Value: 0.10

Prussian 18th Century Musketeer [AoW]

Created at: 18th Century Barracks
Hit points:
100
Time to Create:225
Cold Steel Attack: 24
Ranged Attack: 12
Armament: Musket, Bayonnet (Cold Steel)
Cost: 240 Gold,90 Food, 85 Iron
Upkeep: 2 Iron (per shot), 2 Coal (per shot)
Value: 0.10

 

The 18th Century Musketeer is generally the core of most 18th Century armies, quite the contrary to their 17th Century predecessor. This is due to the fact that they train relatively quickly and have a relatively high amount of hit points. By the time that a player reaches the 18th Century, he/she most likely will have already researched several gunpowder technologies. These technologies will increase the power and fire rate of musketeers, which are reasons that they are usually the core of 18th Century armies. This power allows musket volleys to actually drop whole formations of heavy cavalry. Though, musketeers are best used when killing melee infantry, as they can more easily be held back by your own front line infantry. Infantry are also rather slow moving, meaning that musketeers can shoot several volleys before the infantry reach them. Though, if a melee unit reaches the musketeers, the front line musketmen can simply defend with their bayonnets(considering that bayonnet has been researched), acting as front line melee troops while the rear troops fire at will. This versatility that 18th century musketeers have gives them great power, thus making them the core of most armies. Any formation can be utilized by musketeers, but a simple line formation is best in most cases. In line formations, it is tough for enemy units to flank and surround them. If a musketeer formation is surrounded, most of the musketeers to use their bayonnets rather than their more useful muskets.

Grenadier (Austria, England, France, Netherlands, Portugal, Poland, Prussia, Russia, Spain, Sweden, Venice)

Created at: 18th Century Barracks
Hit points:
100
Time to Create: 200
Cold Steel Attack: 22
Ranged Attack: 12
Armament: Musket, Bayonnet (Cold Steel), Grenades
Cost: 85 Gold, 90 Food
Upkeep: 1 Iron (per shot), 1 Coal (per shot)
Value: 0.20

Grenadier (Saxony)

Created at: 18th Century Barracks
Hit points:
90
Time to Create: 100
Cold Steel Attack: 25
Ranged Attack: 15
Armament: Musket, Bayonnet (Cold Steel), Grenades
Cost: 85 Gold, 90 Food
Upkeep: 1 Iron (per shot), 1 Coal (per shot)
Value: 0.20

Grenadiers are very much similar to 18th Century Musketeers. They have close to equal strength to that of the Musketeers and are armed with a musket and bayonnet. This similarity makes Grenadiers employed in armies in much the same way as 18th Century Musketeers. Though, grenadiers have certain attributes that are different that those of their Musketeer counterparts, the 18th Century Musketeer. Along with the musket and bayonnet, grenadiers are also armed with grenades. Grenades are used when attacking buildings, making grenadiers the only non-artillery unit(other than the archer) that is able to raze buildings. Armed with grenades, a formation of grenadiers can turn a building to ashes in only a couple of grenade volleys. The grenadier's ability to raze buildings and defend itself makes it a superb street fighter. When the enemy's defenses are demolished, grenadier formations can simply move into the city and wreak havoc, destroying buildings and killing the population. Obviously, the enemy will have a well positioned army and artillery, but that is where the rest of your army comes into play. Grenadiers are excellent field fighters as well as street fighters with the versitility of a Musketeer, but this power comes at a price. Grenadiers cost 85 Gold and 90 Food, meaning most armies will only be able to use them as auxiliaries.

 

Chasseur (France)

Created at: 18th Century Barracks
Hit points: 85
Time to Create: 300
Armament: Musket
Ranged Attack: 20
Cost: 58 Food, 7 Iron
Upkeep: N/A
Value: N/A

Chasseurs were non-linear musketeers that conducted in guerilla warfare, acted as snipers, and manned outposts. They were capable of rapid movement and long-range fire. The Chasseurs have no bayonets, and thus must be supported by infantry. They are also very cheap to create.

Highlander (England)

Created at: 18th Century Barracks
Hit points: 100
Time to Create: 250
Armament: Musket
Ranged Attack: 17
Cost: 50 Food, 7 Iron
Upkeep: N/A
Value: N/A

By 1000 AD, Scotland had become highly dependant on England. Highlander regiments in the English army wore their traditional kilts and their clan tartan, which denoted them from other regiments in the army. They were armed with muskets, and their tactics were quite similar to that of musketeers.
Highlanders are cheap, quick-to-create musketeers with a high attack. However, they have a minimum range, and they must be supported by infantry.

 

Pandur (Austria)

Created at: 18th Century Barracks
Hit points: 85
Time to Create: 300
Armament: Musket
Ranged Attack: 18
Cost: 25 Food, 5 Iron
Upkeep: N/A
Value: N/A

Pandurs were non-linear infantry, whose main objective was to assassinate enemy officers, conduct guerrilla warfare, and to fight in extended formations. They were not deployed in large-scale conflicts, due to their specialized nature.
Pandurs are among the best shooters in the game, yet must be supported by infantry, as they have a minimum range. Excellent when deployed as snipers.

 

Strelet (Russia)

Created at: Strelet Barracks
Hit points: 85
Time to Create: 468
Armament: Musket
Ranged Attack: 11
Cost: 60 Food, 15 Iron, 5 Gold
Upkeep: 3 Iron, 4 Gold per shot
Value: .20

Before the reign of Czar Peter, the Strelets formed the basis of the Russian Army. Strelets could own land, were exempt from taxes, and received a salary. Service in a Strelet regiment was hereditary. The first strelet regiments were formed in 1550, in Moscow, when Russian musketeers were formed into 6 regiments. They were armed with the samopal, a Russian musket. Also, they carried sabers and large pole-axes, that doubled as a prop for their muskets. The Strelets were abolished in 1711 in Moscow, and throughout Russia in 1716.
In Cossacks, Strelets are slow building musketeers with a high attack, but must be supported by infantry, as they have no bayonets.

 

Serdiuk (Ukraine)

Created at: Cossack Barracks
Hit points: 85
Time to Create: 600
Armament: Musket
Ranged Attack: 10
Cost: 70 Food, 15 Iron, 3 Gold
Upkeep: N/A
Value: N/A

The Ukranian army was divided into two portions: Infantry and Cavalry. Cossacks made up the cavalry of the army, and the Serdiuks were the infantry. Serdiuks were almost never seen mounted. Historically, Serdiuks were very weak in comparison to their European counterparts, but in Cossacks: European Wars, Serdiuks are some of the best shooters in the game. They have a long range of fire and high attack. However, they lack bayonets and must be supported by infantry. They also take a bit longer than average to train.

 

Jannisary (Turkey)

Created at: 18th Century Barracks
Hit points: 55
Time to Create: 400
Armament: Musket
Ranged Attack: 12
Cost: 45 Food, 3 Iron
Upkeep: 3 Iron, 3 Coal per shot
Value: .20

The Janissaries were the core of the Turkish armies from 1330 on. They were among the best trained soldiers in the army, and were fearsome fighters. At first, the Janissaries were Christian captives, but later, service in a janissary regiment became hereditary. Janissaries had no armor, hence their low hitpoints. They carried a musket, a pike, a yataghan, and daggers. Janissaries are cheap and have high attack parameters, yet have no bayonets so they must be supported by infantry.

Archer (Algeria)

Created at: Barracks
Hit points:30
Time to Create: 25
Armament: Bow
Ranged Attack: 150
Cost:10 Food, 2 Wood
Upkeep: N/A
Value: N/A

 

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