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  Units: Melee Infantry

Rider (Austria, England, France, Netherlands, Piemonte, Portugal Prussia, Saxony, Spain)

Created at: Stable
Hit points:
350
Time to Create: 3000
Cold Steel Attack: 12
Armament: Sabre
Cost: 100 Food, 25 Iron
Upkeep: N/A
Value: 0.50

Rider (Sweden)

Created at: Stable
Hit points:
350
Time to Create: 2750
Cold Steel Attack: 11
Armament: Sabre
Cost: 150 Food, 20 Iron
Upkeep: N/A

Rider (Venice)

Created at: Stable
Hit points:
350
Time to Create: 3000
Cold Steel Attack: 12
Armament: Sabre
Cost: 150 Food, 20 Iron
Upkeep: N/A

Riders are a very powerful unit in the 17th Century army, having a massive amount of hitpoints, compared to their pikemen cousins. They are also somewhat cheap, only costing food and iron. Though, they do train irritatingly slow(until the proper technology is researched), making it tough for them to be grouped in an army, en masse. Even with this problem, riders are very useful in the 17th Century army. This is due to the fact that they have such a high cold steel attack, as well as hitpoints. They are amazingly hardy, surviving volleys of musket fire during a charge. They are also slightly faster than pikemen, allowing them to charge the opposing army, rather than allowing the army to slowly come to them. There is another weak spot in Riders, cannon fire. There are not many things more devastating to a 17th Century army when an entire formation of slow-training riders is shredded to pieces from a volley of near point blank cannon. Riders are suceptable to cannon fire because they generally hit the enemy army first, being the closest to their cannon. Riders also can not be formed into specific formations(all cavalry units cannot), they are always in line formation, making them very tightly packed together, a cannoneer's dream. Riders are a very powerful and hardy unit, although they do have some glaring weaknesses.

Cuirassier (Autstria, England, France, Netherlands, Piemonte, Poland, Portugal, Russia, Saxony, Spain, Sweden, Venice)

Created at: Stable
Hit points:
350
Time to Create: 1750
Cold Steel Attack: 15
Armament: Swprd
Cost: 125 Food, 50 Iron
Upkeep: N/A
Value: 0.40

Cuirassiers are an excellent blend of speed and power. Unlike their rider cousins, cuirassiers are somewhat fast moving, though they still are slower than light cavalry. Having a higher cold steel attack than riders also makes cuirassiers superior. These attributes, coupled with the fact that they train nearly twice as fast, replaces the previously lead cavalry unit, the rider, with Cuirassiers. Although riders do have superior armor, their increased speed and training speed makes up for it, and then some. As the typical main cavalry unit of the 18th Century army, cuirassiers are very powerful chargers, as they are the quickest heavy cavalry unit(other than the winged hussar). Their speed also lessens the threat of cannon fire, as they can dodge cannonballs more easily. Cuirrassiers are very powerful and useful units, making them a very important part of the 18th Century army.

Hussar (Austria, England, France, Netherlands, Piemonte, Poland, Portugal, Prussia, Russia, Saxony, Spain, Sweden, Venice)

Created at: Stable
Hit points:
250
Time to Create: 950
Cold Steel Attack: 11
Armament: Sword
Cost: 5 Gold, 110 Food, 3 Iron
Upkeep: N/A
Value: 0.35

Prussian Hussar [AoW]

Created at: Stable
Hit points:
250
Time to Create: 650
Cold Steel Attack: 8
Armament: Sword
Cost: 5 Gold, 110 Food, 3 Iron
Upkeep: N/A
Value: 0.35

Hussars, being light cavalry, are restricted to specific roles. They are excellent in reconnisaince missions, as they are very quick, as well as being quick and cheap to train. Hussars are also useful in assisting dragoons in guerilla tactics, due to their high speed, thus increasing their ability to retreat. These light cavalry units can also be used when capturing a retreating army's artillery, giving your army a significant edge in the next battle. Fleet footed hussars are also useful in conducting surprise attacks, as well as flanking maneuvers. Flanking maneuvers can be devastating to an army, as line and rank formations have their officers and drummers in the rear, significantly disabling the opponents ability to fight. Along with their officers in the rear, armies also usually have their artillery in that area, which are usually guarded with a couple soldiers, not much. A player simply needs to lure them away from their cannon, and charge on the cannon, capturing them(this does need some luck, as the opponent will simply shift more troops to the rear, if he/she is paying attention). Hussars, albeit weak, are very useful in specific missions. Their speed is their most powerful attribute, making them excellent geurilla troops, though it also is a factor in major battles.

Croat (Austria)

Created at: Stable
Hit points:
250
Time to Create: 1750
Cold Steel Attack: 9
Armament: Sword
Cost: 2 Gold, 75 Food, 5 Iron
Upkeep: N/A
Value: N/A

 

Winged Hussar (Poland)

Created at: Stable
Hit points:
235
Time to Create: 2500
Cold Steel Attack: 13
Armament: Pike
Cost: 150 Food, 25 Iron
Upkeep: N/A
Value: N/A

The Winged Hussars formed the core of the Polish cavalry. The infantry played second-fiddle to the heavy cavalry. The Winged Hussars were the pride of the Polish army, and each was well armed. The wings on their back actually served a purpose; They were to deflect saber blows from behind. The winged hussars are excellent against infantry and cavalry, and has good defense stats too. Couple this with speed and agility, and you have a very powerful, highly mobile unit. However, it is relatively slow to train early on.

Light Rider (Poland)

Created at: Stable
Hit points:
280
Time to Create: 800
Cold Steel Attack: 8
Armament: Sword
Cost: 1 Gold, 45 Foood, 2 Iron
Upkeep: N/A
Value: N/A

 

Vityaz (Russia)

Created at: Stable
Hit points:
380
Time to Create:3000
Cold Steel Attack: 11
Armament: Sword
Cost: 130 Food, 35 Iron
Upkeep: N/A
Value: N/A

Don Cossack (Russia)

Created at: Stable
Hit points:
240
Time to Create: 1100
Cold Steel Attack: 12
Armament: Pike
Cost: 50 Food
Upkeep: N/A
Value: N/A

Sich Cossack (Ukraine)

Created at: Stable
Hit points:
300
Time to Create: 1100
Cold Steel Attack: 12
Armament: Sword
Cost: 10 Gold, 200 Food, 5 Iron
Upkeep: N/A
Value: N/A

Register Cossack (Ukraine)

Created at: Stable
Hit points:
300
Time to Create: 700
Cold Steel Attack: 13
Armament: Pike
Cost:55 Food, 2 Wood
Upkeep: N/A
Value: N/A

Hetman (Ukraine)

Created at: Stable
Hit points:
450
Time to Create: 900
Cold Steel Attack: 300
Armament: Sword
Cost: 175 Gold, 150 Food
Upkeep: 25 Gold, 1 Food
Value: N/A

Cavalry Guards (Saxony)

Created at: Stable
Hit points:
380
Time to Create: 1500
Cold Steel Attack: 16
Armament: Sword
Cost: 5 Gold, 150 Food, 10 Iron
Upkeep: N/A
Value: N/A

Spakh (Turkey)

Created at: Stable
Hit points:
340
Time to Create: 650
Cold Steel Attack: 10
Armament: Pike
Cost: 95 Food, 5 Wood
Upkeep: N/A
Value: N/A

Mameluke (Algeria)

Created at: Stable
Hit points:
380
Time to Create: 700
Cold Steel Attack: 12
Armament: Pike
Cost: 5 Gold, 75 Food, 3 Iron
Upkeep: N/A
Value: N/A

 

 

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