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  Units: Artillery


Cannon

Hit points: 5000
Cost: 200 Wood, 250 Gold, 150 Stone, 100 Iron, 225 Coal
Time to Create: 8000
Ranged Attack: 49
Upkeep: 625 Gold (ps. in mine/1000 units), 25 Iron (per shot), 35 coal (per shot)
Value: 0.50

The cannon is a very powerful support unit for an army. Their long range is useful, but attack from nearby and point blank is much more effective, as the accuracy is increased, as well as the area damage of their cannonballs. Because of their area damage, cannon are incredibly effective against tight formations. Employing large batteries of cannon will give one's army an enormous advantage, as they can rip holes through enemy formations. The slow movement and reload speed of this artillery unit means that cannon should mainly only be used in large battles, not in small skirmishes across your territory. In order to keep your cannon running, a player needs to have a continual stockpile of iron and coal, which is depleted every time a cannon is fired. Cannonballs are shot straight, so they are unable to pass over walls, buildings, and hills/cliffs. Since it is possible to capture cannon, one must station at least 1 soldier near each of them. The initial slow build speed and high price of cannon means that it will be hard to make a large amount of them in the early stages of the game. Though, when the appropriate technologies are researched, cannon can be built quickly and cheaply.

Multi-Barreled Cannon

Hit points: 2000
Time to Create: 1500
Cost: 200 Wood, 250 Gold, 150 Stone, 100 Iron, 225 Coal
Ranged Attack: 500
Upkeep: 250 Gold (Ps in mine/1000 units), 5 Iron (per shot), 15 coal (per shot)
Value: 0.25

Multi-Barreled Cannon are essentially mini cannon. They reload much faster than cannon, but their attack is weaker, as well as their area damage being smaller. Their area damage and quick reload time make multi-barreled cannon rather powerful against tight formations. Using batteries of multi-barreled cannon will give one's army an edge, as they can devastate enemy formations. The slow movement of multi-barreled means that they largely should be used in large battles, not in small skirmishes along the borders of your empire. In order to keep your artillery working, a player needs to always have a stockpile of iron and coal, which is depleted every time a grapeshot(small cannonball) is fired. Grapeshot(small cannonballs) are shot horizontally, so they are unable to pass over walls, buildings, and hills/cliffs. It is possible to capture multi-barrened cannon, so a player should station at least 1 soldier near each of them. The slow build speed and high price of multi-barreled cannon means that it will be hard to actually make batteries of them.

Howitzer

Hit points: 150
Time to Create: 9370
Ranged Attack: 70
Cost: 450 Gold, 150 Iron
Upkeep: 62 Gold (Ps in mine/1000 units), 70 Iron (per shot), 115 coal (per shot)
Value: 0.25

Howitzers are similar to cannon, though are somewhat different. Shooting from various distances does not effect their cannonball damage. The shrapnel ejected from howitzer cannonballs is especially effective when shot in tight formations. They also are more effective against loosened formations than cannon, as the shrapnel travel a relatively large distance. Since the firing angle of the Howitzer is higher than that of cannon, they are able to shoot over buildings, walls, and hills/cliffs, making them excellent defensive artillery. The slow movement(though slightly faster than cannon) and reload time of howitzers means that they should mainly only be employed in large battles within batteries, or stationed along your defenses. In order to keep your howitzers shooting cannonballs, a player needs to keep iron and coal in their stockpiles, as they are depleted every time a howitzer is fired. Because an enemy can capture unguarded howitzers, at least 1 soldier should be stationed near each howitzer. The initial very slow build time and high price of howitzers means that it will be very difficult to make a large amount of them in the beginning of the game. But when certain technologies are researched, howitzers can be built quickly and cheaply.

Mortar

Hit points: 100
Cost: Wood, Gold, 150 Stone, 100 Iron, 225 Coal
Upkeep: 62 Gold (Ps in mine/1000 units), 4 Iron (per shot), 9 coal (per shot)
Time to Create: 800
Ranged Attack: 700
Value: 1.00

Mortar are excellent siege units. They have an enormous attack, as well as an incredible range. Because of this range, along with a near vertical fire elevation, they can fire cannonballs over enemy walls into buildings, ejecting shrapnel and killing their population. The slow movement speed and lack of defense of this artillery unit means that if its army is destroyed, it must be destroyed by the owner or it will be captured. The incredibly slow build speed and high price of mortar means that it will take a long time to make an amount capable of razing buildings, decreasing your ability to conduct a successful siege. Since most batteries of mortar are very valuable because of their high price and slow build speed, a player should guard them with an army, with the size of it depending on the danger of the enemy.

 

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