Hit points: 5000 Cost: 200 Wood, 250 Gold, 150 Stone, 100 Iron, 225 Coal
Time to Create: 8000 Ranged Attack: 49 Upkeep: 625 Gold (ps. in mine/1000 units), 25 Iron (per shot), 35 coal (per shot)
The cannon is a very powerful support unit for an army.
Their long range is useful, but attack from nearby and
point blank is much more effective, as the accuracy
is increased, as well as the area damage of their cannonballs.
Because of their area damage, cannon are incredibly
effective against tight formations. Employing large
batteries of cannon will give one's army an enormous
advantage, as they can rip holes through enemy formations.
The slow movement and reload speed of this artillery
unit means that cannon should mainly only be used in
large battles, not in small skirmishes across your territory.
In order to keep your cannon running, a player needs
to have a continual stockpile of iron and coal, which
is depleted every time a cannon is fired. Cannonballs
are shot straight, so they are unable to pass over walls,
buildings, and hills/cliffs. Since it is possible to
capture cannon, one must station at least 1 soldier
near each of them. The initial slow build speed and
high price of cannon means that it will be hard to make
a large amount of them in the early stages of the game.
Though, when the appropriate technologies are researched,
cannon can be built quickly and cheaply.
Hit points: 2000 Time to Create: 1500 Cost: 200 Wood, 250 Gold, 150 Stone, 100 Iron, 225 Coal
Ranged Attack: 500 Upkeep: 250 Gold (Ps in mine/1000 units), 5 Iron
(per shot), 15 coal (per shot) Value: 0.25
Multi-Barreled Cannon are essentially mini cannon.
They reload much faster than cannon, but their attack
is weaker, as well as their area damage being smaller.
Their area damage and quick reload time make multi-barreled
cannon rather powerful against tight formations. Using
batteries of multi-barreled cannon will give one's army
an edge, as they can devastate enemy formations. The
slow movement of multi-barreled means that they largely
should be used in large battles, not in small skirmishes
along the borders of your empire. In order to keep your
artillery working, a player needs to always have a stockpile
of iron and coal, which is depleted every time a grapeshot(small
cannonball) is fired. Grapeshot(small cannonballs) are
shot horizontally, so they are unable to pass over walls,
buildings, and hills/cliffs. It is possible to capture
multi-barrened cannon, so a player should station at
least 1 soldier near each of them. The slow build speed
and high price of multi-barreled cannon means that it
will be hard to actually make batteries of them.
Hit points: 150 Time to Create: 9370 Ranged Attack: 70 Cost: 450 Gold, 150 Iron Upkeep: 62 Gold (Ps in mine/1000 units), 70 Iron
(per shot), 115 coal (per shot) Value: 0.25
Howitzers are similar to cannon, though are somewhat
different. Shooting from various distances does not
effect their cannonball damage. The shrapnel ejected
from howitzer cannonballs is especially effective when
shot in tight formations. They also are more effective
against loosened formations than cannon, as the shrapnel
travel a relatively large distance. Since the firing
angle of the Howitzer is higher than that of cannon,
they are able to shoot over buildings, walls, and hills/cliffs,
making them excellent defensive artillery. The slow
movement(though slightly faster than cannon) and reload
time of howitzers means that they should mainly only
be employed in large battles within batteries, or stationed
along your defenses. In order to keep your howitzers
shooting cannonballs, a player needs to keep iron and
coal in their stockpiles, as they are depleted every
time a howitzer is fired. Because an enemy can capture
unguarded howitzers, at least 1 soldier should be stationed
near each howitzer. The initial very slow build time
and high price of howitzers means that it will be very
difficult to make a large amount of them in the beginning
of the game. But when certain technologies are researched,
howitzers can be built quickly and cheaply.
Hit points: 100 Cost: Wood, Gold, 150 Stone, 100 Iron, 225 Coal Upkeep: 62 Gold (Ps in mine/1000 units), 4 Iron
(per shot), 9 coal (per shot) Time to Create: 800 Ranged Attack: 700 Value: 1.00
Mortar are excellent siege units. They have an enormous
attack, as well as an incredible range. Because of this
range, along with a near vertical fire elevation, they
can fire cannonballs over enemy walls into buildings,
ejecting shrapnel and killing their population. The
slow movement speed and lack of defense of this artillery
unit means that if its army is destroyed, it must be
destroyed by the owner or it will be captured. The incredibly
slow build speed and high price of mortar means that
it will take a long time to make an amount capable of
razing buildings, decreasing your ability to conduct
a successful siege. Since most batteries of mortar are
very valuable because of their high price and slow build
speed, a player should guard them with an army, with
the size of it depending on the danger of the enemy.