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  Buildings: Miscellaneous buildings


Cost: 50 Wood, 50 Stone
Hit points:
Special Ability: Allows 15 unit habitation
Value: 2.50

Dwellings are needed to build when a player reaches the unit population limit that town halls allow. If a player does not build any dwellings in this situation, he/she will not be able to train any more units. If this happens, a nation will virtually stagnate, making it easy prey for another nation.


Cost: 100 Wood, 50 Stone, 640 Iron
Hit points:
Special Ability: Researches farming and military technologies
Value: 5.00

The blacksmith does not research very many technologies, but the technologies available to be researched are extremely helpful. Perhaps the 2 most important technologies to research are manufacture agriculture sundry and forge harnesses for horses. Agriculture sundry greatly improves your farming, while forge harnesses allows a player to train cavalry units fast enough to mass produce them.


Cost: 1,350 Wood, 1,000 Stone
Hit points:
Special Ability: Researches technologies
Value: 5.00

The academy has an enormous amount of technologies that can be researched. There are technologies for every aspect of your nation: agriculture, navy, gunpowder, artillery, muskets, buildings, armor, and economy. Without an academy, a nation is almost guaranteed to be defeated, since so many vital technologies can be researched at this building.


Cossacks Heaven Closure
Age of Empires
Age of Empires III
Age of Kings
Age of Mythology
Age of Wonders
Age of Wonders II
Caesar III
Children of the Nile
Dungeon Siege
Emperor: RotMK
Rise of Nations
Rome: Total War
Star Wars: Galactic Battlegrounds