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  American Conquest FAQ

What is AC?

AC is American Conquest

What is American Conquest?

American Conquest is a new real time strategy game from GSC Gameworld. It is developed using a modified version of the Cossacks Engine. The game is all about the battles fought in America 15th century to the 18th century.
What nations are going to be in AC?

The nations will be England, Spain, France, America, Aztecs, Incas, Maya, Algonquians, Hurons, Delawares, Pueblos and Iroquoian Confederacy. European Nations Portugal and the Netherlands will be added in an expansion pack.

Where are the Native American nations from?

Aztecs- What is now central Mexico

Incas- Western Coast of South America

Maya- Central America

Algonquians - What is now the USA

Hurons - Were located in the Great Lakes region in North America

Delawares - Around the Deleware River in what is now the North-Eastern United States

Pueblos - What is now the South-Western United States

Iroquoian Confederacy - South of Lake Ontario and extending to the upper St. Lawrence River in North America

What features can we expect in American Conquest?

From GSC Game World:

”We wanted to underline that economy and construction elements will be decreased if to compared to those of Cossacks. Player should not spend that much time for economy (that is, obviously, to control peasants and extract resources manually). No need will be to fill map with houses, for there would be fortresses with all buildings necessary inside. The essence of the game is military operations. We are planning to implement more advanced tactical models. Each military force will use several formations (there would be cavalry in addition to Cossacks' infantry and artillery). Naturally, each formation has advantages and disadvantages. Thus military forces structures will be very close to that of real armies, for player should command over columns, ranks, squares, and batteries just as real commanders do. Each detachment will have its standard bearer. Units will be able to accumulate experience. Formations can be made of any number of troops, not fixed as it was in Cossacks. Simple formations may be combined to create bigger ones. Also there would be a possibility to get into the buildings and defend them, the same applies to fortresses. We agree that 16.000 units may be a great mess on the map, but the game grants possibilities for structured accurate unit control, so that not to let them roam around"

What type of defensive structures there will be?

Fort, fortreses and log cabins but also any type of buildings (mill, storage house, etc.) can be defended if you have units inside.

How far into development is AC?

AC is currently in Alpa testing. The game is scheduled for release later this year in Germany and early 2003 in the United Kingdom and the United States.

Compiled by Cherub Sharpe novel reader and Sharpe Novel Reader

 

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