NoPenTheSwordisMightier
Member
posted 08-08-01 01:39 PM EDT (US)
What is it? THE 18C DRAGOON! It can do anything. It has it's weakpoints like all units but if supported properly by infantry and light cavalry, the 18c Dragoon is the best unit. By the end of 60 pt, I can have up to 250 of these boys with 89 shot power. They put up a solid wall of musket fire that is nearly unbreachable. I've tested it again and again. At one point I thought heavy cavalry was better. But they have a higher build time and get absolutely destroyed by shooting units. Does anyone have an argument or their own opinion of the most all around, versatile and powerful units?
petard_rusher
Member
posted 08-08-01 04:57 PM
EDT (US)
1 / 18
Cannons are the most powerful unit, and I'd think it would be obvious.
NoPenTheSwordisMightier
Member
posted 08-08-01 05:10 PM
EDT (US)
2 / 18
I also said VERSATILITY. A cannon can't defend itself. If you time it right, an 18c dragoon takes out a cannon.
CossackKing
Member
posted 08-19-01 08:11 AM
EDT (US)
8 / 18
Grenaders especully those of the saxon variety have my vote for most versitle unit
James_I
Member
posted 08-26-01 10:55 PM
EDT (US)
14 / 18
I think we have confused versatile with powerful. There are several "tasks" any army must perform. The unit that can reasonably perform the most, in the most cost efficient manner, should be designated the most "versatile". As the thread began we all learned that 18th cent dragoons have high shot power. Yet cold steel is an important element of combat as well. A versatile unit should have a ranged attack, melee attack, be able to take ground, hold ground, capture buildings and peasants, and be mass produced(cheaply) in sufficient numbers that they can be sacrificed on the battlefield. Cheap upgrades are a plus as well. Dragoons can kill units at a distance, but a charge by light cavalry will scatter them. Kings musketeers are similiar but more expensive. Grenadiers can perform the same as musketeers, but they are too expensive to be reasonably used for any purpose but razing a town or wall. The 18th cent. musketeer is the most versatile unit in my opinion. They produce quick, can attack in both ways, are cheap, capture buildings(that 60 bayonet attack makes short work of peasants), and are able to take and hold ground. Also with 2 barracks large numbers can be made quickly and cheaply. They are cheap enough to be used against cannons, either shooting the units guarding them, or marching into the grapeshot in order to allow the more expensive cavalry units to charge without being slaughtered. And with the 2 firing rate upgrades they can lay down impressive walls of fire. Also they can be put into formation, giving them those bonuses. The 18th cent musketeer is without question the games most versatile unit.
Angel SNR
Member
(id: Sharpe novel reader)
posted 09-09-01 04:03 PM
EDT (US)
16 / 18
i like your style sharpe i love those books too the highlanders are a fearless unit
swissboy
Member
posted 09-11-01 05:25 PM
EDT (US)
18 / 18
Versatile means being able to perform numerous tasks well. Obviously, the most versatile unit is the 18th century grenadier. Though he's not much of a shooter, he's good enough, and he's great in hand-to-hand combat and in assaults on buildings.
This raises the question: why would anybody make 18th c. musketeers? M's are every bit as good as G's if you're playing defense or fighting in the open field. The only time you really need G's is when you are attacking the enemy town. Also, M's are less expensive than G's. But if you know that eventually you will need G's, why spend the resources to upgrade M's? Why not go straight for G's?