Many people out there have asked me "What makes AC different from Cossacks?" Well on this page I am going to do just that and outline some of the many great new features in AC. Click
on the smaller images to view them full size.
In Cossacks there was no such thing as morale. Men were invulnerable to fear and the only way to get rid of them was to
kill them. Now in American Conquest your men can feel fear, men
desert the ranks of your regiments in 2s or 3s. Your men as well
as running away can become battle hardened. A man who has served
to see off many enemy regiments is a true veteran and is harder to scare
than any raw recruit. These experienced regiments become a valued
backbone to your force and even with raw recruits as reinforcements
your regiment is a real fighting machine.
L mode adds a whole new level of strategy to the game. The fact
that you can zoom out enables you to see more of the battlefield
and have more control over your troops than ever before.
Units now no longer appear out of nowhere. They actually have to
be recruited and trained. This means that your economy must be even
stronger than before so that you can support the creation of lots
of peasants so they can be trained to become your army.
Units can now be stationed in buildings. A building full of good
men is almost impregnable to anything but a well organised attack.
Your enemy must now either lose men on attacks or wait for his
slow artillery to arrive and hope to hammer your building to ruins.
Artillery now comes with a crew instead of rolling around the map
on its own. As the artillery now comes with a crew you are able
to destroy artillery fairly easily if you can get sharpshooters
close enough to pick off the crew members.
There are now native tribes on the maps meaning that you can arrange
treaties with them in order to hire mercenaries. Even if you don't
wish to take advantage of their mercenaries, alliances are useful
as they prevent other players from hiring mercenaries!
In the game there are no walls like cossacks. The game features
fortresses and blockhouses which are dominating buildings which
can hold lots of troops and are therefore an essential defence.
No walls also means that players can no longer hide in a corner
and wall themselves in.
There are now standard bearers in the game who not only look really
good but help boost your mens' morale. Any regiment without a standard
bearer will suffer dramatic morale loss.
Rushing is now a thing of the past as no longer can someone quickly
spring up buildings and invade. The game has a minimum of 5 minutes
peace time which should be adequate for you to set up decent defences
that can easily deflect any early attacks made.
War for America
A new online mode for American Conquest has appeared. Now you can
conquer all of America!
New awesome 3D quality landscapes have been modelled and as American
Conquest is a 2D game the landscapes are better than any other 2D
game on the market.
Above are some of the many reasons why American Conquest is different
from Cossacks. If I was to list them all the list could go on for
ages! The point is that American Conquest may be derived from Cossacks
but every game has to have come from somewhere and Cossacks by far
is a good choice.